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Thursday, April 14, 2016

Gamification as a tool and Ed Tech trends

10 ways Gamification can save Online Learning
http://www.growthengineering.co.uk/10-ways-gamification-can-save-online-learning/

Gamification, personalization and continued education are trending in edtech
http://techcrunch.com/2016/04/08/1301192/
Posted by Bill Perry at 11:56 AM
Labels: eLearning, Gamification
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Bill Perry
I am an educator & consultant interested in electronic learning, healthcare informatics, social learning and gamification.
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      • Perspectives of a 21st century patient
      • Infographics and IKEA manuals as teaching tools
      • Gamification as a tool and Ed Tech trends
      • Content Curation
      • Hospital Password Security
      • Why gamification?
      • Measuring blood sugar from tears
      • Duolingo - An excellent example of eLearning and g...
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      • Free contact hours from OnCourse Learning
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